AI Insights · Timothy · September 2021
Top 5 Educational Games in Oceania Q3 2021: Performance Overview
Discover the performance trends of the top 5 educational games in Oceania during Q3 2021, based on data from Sensor Tower.
In the third quarter of 2021, the top five educational games in Oceania exhibited varied performance trends in weekly downloads, revenue, and active users.
Reading Eggs - Learn to Read from Blake eLearning saw a notable increase in weekly revenue, peaking at approximately $85.7K in the week of September 20. Weekly downloads fluctuated, with a high of around 14K in mid-August, and weekly active users reached a peak of about 77.2K in the same period.
Lingokids - Play and Learn by Monkimun Inc experienced steady weekly revenue, averaging around $14K to $19.3K. Downloads showed a significant dip in early September to about 1.7K but recovered to 3.4K by the end of the quarter. Active users ranged from 8.6K to 13.1K, maintaining a relatively stable user base.
Kiddopia - Kids Learning Games from Kiddopia, Inc. maintained consistent weekly revenue, peaking at approximately $14.6K in mid-September. Downloads remained steady, averaging around 2.3K to 3K, while active users hovered around 28K to 30K throughout the quarter.
ABCmouse: Reading & Math Games by Age of Learning, Inc. saw weekly revenue peaking at nearly $7.1K in mid-September. Downloads varied, reaching a high of about 3.2K in early August, and active users fluctuated between 11.7K to 15K during the quarter.
HOMER: Fun Learning For Kids from Homer showed a decline in weekly downloads, starting from 1.9K in late June to 147 by the end of September. Weekly revenue remained around $3.4K to $5K, and active users decreased from about 3K to 586 over the quarter.
For more detailed insights and data, visit Sensor Tower.